The Hatching Ground
This is where I account for my digital work in progress and track my working hours. Potentially the Hatching Ground would become the inventory of my digital assets.On-going projects include:
Spook The Astronauts
Spook The Astronauts
Assets
Astronauts
Modeling + Texture + Rigging:
3 astronauts
Estimated 8 hours


Motion capture with Rokoko
2 actors
Estimated 3 hours
First trail application of mocap data on Unity character
Estimated 3 hours
Estimated 3 hours

Spaceship
Reconfiguration from previous model
Prototyping
2019Nov29 : 5 hours![]()
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Parsing the space partition
2019Nov30 : 4 hours
Note to self : When combining the basic modules to create templates, be sure to check for overlapping vertext. If any exists, merging them at this stage will save a lot of trouble later.
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Prototype finished
2019Dec1 : 5 hours![]()
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Detailling Landing Pod
2019Dec7 : 8 hours
2019Dec8 : 10 hours
Change in Landing Pod caused overall structural re-adjustment
2019Dec9 : 5 hours![]()
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Detailing near-launcher area
Detailing Inter-chamber partition
2019Dec : lost count
2020Jan13 : 7 hours![]()
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Perfect Melon
Platform movement re-prototyping
Perfect Melon
2020/03/30 : 13 hours
References:
Infinite Runner in Unity - PLATFORM GENERATOR
Making an Infinite Terrain with Unity 5
- Procedurally generated basic terrain prefabs.
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Platform backward and forward movement.
References:
Infinite Runner in Unity - PLATFORM GENERATOR
Making an Infinite Terrain with Unity 5


Assets:
Platform